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The new Markza rifle fires heavy rounds that seem like they should be able to take out enemies with a single expertly-placed bullet to the dome, but on Hardcore difficulty you'll still need to pump most of a magazine into the body before they succumb to the inevitable. Picking up an ammo crate won't refill the Longshot sniper rifle, for example, and the Swarm's tougher enemies will shrug off several sniper shots before they go down. Landing skull-shattering headshots makes me want to slam a Jager bomb and high-five my bros, but there's frustratingly little opportunity for them.
GEARS OF WAR PC COOP MANUAL
If there's a manual of design tropes from the past decade, Gears doesn't just pull from it-it reprints the whole book. Gears of War 4 provides some fun weapon variety, but its fights are so linear, and enemies so simple and bullet-spongey, there's little opportunity for surprise or creativity. Halo gives you a freeform sandbox with half a dozen ways to approach any encounter. Doom emphasizes improvisation and rhythm. Far Cry integrates stealth and the environment. That may sound reductive-couldn't I level the same criticism at virtually any shooter?-but so many of Gears' contemporaries offer more player expression and interesting choices in terms of how you approach their moment to moment combat. Pop up, empty the mag into the meat bag, repeat. With no savvy AI to speak of, or larger battlefields which require creativity, the type of enemy I was shooting didn't much matter. These add variety, but unfortunately don’t deliver much in the way of strategic questions. Gears of War 4 will be arriving on October 11th, and here's to hoping we get a few more of these announcement by the time launch rolls on by.There are other enemies too, in the form of a robot army and a few Swarm creatures that differentiate them from the Locust of old. If you had told me a couple of years ago that Microsoft would go from practically ignoring PC gaming to actually promoting it, I would've called you crazy. The most shocking thing about all of this, however, is that Microsoft is one we can thank for the sudden push for cross-platform play. Rocket League started it all by allowing cross-play between both consoles and PC (though not between the consoles themselves), and ever since then things have started to move even more quickly. On a slightly different note, I'm immensely happy to see the artificial borders between platforms slowly crumble. Developers don't just go through the trouble of adding minor, but extremely amazing features unless the game behind all of it is good enough to deserve them. I never was much of a fan of Gears of War, mostly because my only experience with it was the buggy PC version of Gears of War 1, but I have to say that this announcement alone has my interest piqued. A rather elegant solution to a rather complex problem. You can play through the campaign together, and if you so wish you can also play the horde mode, multiplayer vs ai, or just the regular ol' versus mode in private lobbies.
GEARS OF WAR PC COOP FREE
In other words, the public multiplayer will continue to be locked down to specific platforms, but everything else is free game. Naturally, there are some limitations in place given that the mouse & keyboard are objectively better when it comes to precision aiming. Not only will it support split-screen co-op, but also the ability to play with your friends on the Xbox One via the cross-play feature! Developer The Coalition has recently announced a couple of rather surprising additions to the PC version of Gears of War 4.